◆ Collect treasures to renovate ancient relics and decrypt the mysteries even words can’t describe. The Treasure Island is covered with mist, use your journey instinct to search the lost treasures, conquer mysterious ghosts and the terrifying Sea Creature! ◆ Discover the mists and experience different strategic gameplay. Here’s some gratis tip: being a top challenger requires more than making the right choice, it is being able to plan ahead, capture the right timing and most importantly, precise execution. To survive this unforgiving globe, you must wield your greatest weapons: your unmatched wit, flawless aiming and absolute focus to fend off whatever evil may come!ģ00 challenging levels await you, use your wisdom and search the fastest method to solve every puzzle. They are nothing more than cosmetic differences.Rise to the calling of lost treasures! Ready, aim, fire!īeneath your feet lies the lost Treasure Island filled with danger and mysteries. NOTE: Despite the distinctions specified by the game about two subcategories for the archetypes, both still have the same weaknesses, regardless. Let’s breeze through the following archetypes. One archetype is good against the other and bad against another. The game considers the four archetypes via a ‘rock-paper-scissor’ system. Heroes act as force-multiplying leaders that can change the tide of Battle regarding number scaling. Troops are divided into four archetypes: Infantry, Distance, Cavalry, and Artillery. Troops can be lost when fighting a stronger opponent, so keep that in mind. Despite the archetypes, all troops are trained at the exact cost, given they are in the same Tier. They are vital to your progress and your ability to attack and defend anything in your way. Troops are a powerful mainstay in your gameplay, as they can make or break a few things. No one wins a war on their own, so naturally, cannon fodder is the only option left to throw at something that’s unnaturally uncommon in your world. Your Heroes, maybe Heroes, but a thousand guns pointed at someone speaks more softly than a swashbuckler that thought it could win a war lonesome. Woe is to the ghosts whose guns they will be pointing onward to.
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